This week, we learned many new things. Serra explained how to create a new level in UE5 and where to find all the tools. The class moved quite fast, and sometimes I struggled to follow because of the language and unfamiliar terms, but I still gained a lot.
I also learned how filmmaking in UE5 is both similar to and different from traditional filmmaking. That was really eye-opening for me, since I love game cinematics, music videos, and promotional videos—all of which can be made in UE5.
Basically, I now understand what the tools are and how to use them,like building my own scenes using assets from Fab.
We also learned how to link objects and make them follow a path using Blueprint, similar to the pendulum animation we did in Maya this week. But the Animation Blueprint felt more complex. I was a little intimidated at first, since I’ve never used Blueprint for animation before, but Serra was very patient, teaching us step-by-step and answering every question we had. I’m really thankful to her.
About the “pendulum” Blueprint,for my understanding, you select one actor as the master, make the others its children, and then add physics calculations to create swinging between the different child objects. When you think of it that way, it doesn’t seem so complicated after all.


