In this week, we leaned how to change the materials and setting a materials.
In the material map. I leaning about plus 123 and left click with different functions. If you want to change the materials that you need to adjust something, let the PBR ( Physically based rendering) looks better.
Tips of the words:
Base color: adjust the material’s color light spectrum and change parameter. like RGB
Roughness: change the furface of material, soft or rough, even use in road looks like wet.
Metallic: Sometimes it can be used to create building effects, or for objects with metal-like materials, you can increase the relevant parameters.
Sometimes you create the bluemap in materials, you can just drag the texture into bluemap, which will autocreate directly texture sample. and the G matches the Roughness, B matches the Metallic, R corresponds to Ambient Occlusion.
if you don’t want to connect this part, just plus “Alt and click it ” that bluemap will separate.

I just remenber plus 1 and left click will come out a texture sample, and 2,3 will match the difference function of tools.

