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Unreal Engine

Week 7: Homework process and skills

This week I began working on my main project. Even though many knowledge point were covered in class, I couldn’t remember everything clearly when I actually started. So I had to learn some skills on my own again. I also ran into several difficulties when I use in my project.

For example, I wanted my terrain to have some hills and slopes, not just be completely flat. So I looked for tutorial videos online (https://youtu.be/ZDD-JMcfEII?si=M4WXiAipYc_fzy2N) about creating terrain. At first, I didn’t understand how to set up a texture blueprint, but luckily there were free tutorial videos that showed internet that I could adjust the roughness, Metallic, ect.

However, the scale of my landscape material was too large at first, the UVs parameter too small and looked very strange. I then found a tutorial video in Blibili that explained how to change the UV settings in the material node. (I found the Landscape Coordinates and adjusted the Mapping Scale. After trying different values, I chose 5, which shows me the effect I wanted.) Then I started placing and editing materials. (Some attached screenshots are in Chinese version,because I temporarily switched to the Chinese version while working. I’ll change it back to English later so everyone can easily to understand.)

After that, I began sculpting the terrain without a clear plan. To be honest, the world of my story isn’t fully clear in my mind yet, but I knew I didn’t want just flat woods—I wanted land with some height changes. So I looked at many references, including works by a concept artist I really like from Bulgaria, Ismail Inceoglu.

Mapping scale
landscape mode

Reference of Forest

from Snow White movie

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