In this week, we leanning the dynamic lighting about how to add the light and built the house to show the light types and change the light color. and I learn a pretty cute name “Lumen”, whichis in Unreal Engine 5 is a fully dynamic global illumination and reflection system designed for next generation consoles. But for me at this moment it is quite hard to use well.
About the homework,I started building the forest scene using Landscape Mode. On the first day, I had no clear idea how to begin, so I referred back to the world map I had drawn earlier and slowly adjusted the material colors and scales.
When I looked at it from a faraway distance, it felt too simple, so I decided to add a stone path. But after searching for a while, I couldn’t find a suitable stone path material. Then, in Fab, I found an ancient Roman style path, but its material was too bright; it almost glowed in the dark(see the picture), and overall it looked too urban and didn’t fit the forest setting.
So I wondered if I could paint my own path instead. I created a Plane and found a pretty good material for it, though I wasn’t sure if the tiling would work well. While learning the tutorials, I came across a nice pond asset and thought: maybe I could combine the path with a small pool, that might look better. So I started setting up a little pond scene.
Then I followed a tutorial to create the water material for the pond, but the material I made turned out green. After looking carefully, I realized the sample color for red wasn’t set correctly, different red reflection actually produce different blues or even greens. I also had to adjust the transparent . Finally, I got the pond and stone path looking the way I wanted.







Reference and New material





