While creating the forest, I kept trying different ways to place and adjust materials to make the environment feel vivid and full of life. I grouped plants and flowers using “Ctrl+G‘ and then copied and pasted them,this really helped efficiency up and improve the overall look.
To be honest, working on the same scene for a long time started to feel quite draining and stressful. Sticking too long in one place didn’t actually make the visual result better, so once I roughly finished the fancy forest, I shifted my focus to the stress forest at the beginning of the story.


After completing the afterpart overview, I started building the initial “forest of fear.” This section uses a first person perspective, so visually, I need to create a narrow and dark atmosphere through a crowded environment. To do this, I created a dense forest with closely spaced trees.
Looking at the second image, it still felt far from enough, so I made changes in the Landscape Mode, raising the land higher on both sides, leaving a slightly sunken path in the middle.
I tried using the foliage painting tool to build the tense forest for the earlier part of the story. I thought that to convey tension, the environment shouldn’t feel too open but rather cramped and dim. However, every time I painted using Foliage Mode, the result looked messy and disorganized, whether I used Single mode or tried Erasing after painting, I couldn’t get the tool to work well. The vegetation didn’t “grow” in a visually pleasing or orderly way, and I’m not entirely sure why. So, in many areas, to keep things organized and control the composition better, I ended up manually placing each plant one by one which is the old stupid way.
At the same week I try to learning some lighting set to prepare the next week or after building landscape part, so I watch lots of video on Youtobe, I will attached two of my favorite tutorial.






Here is the Tutorial to create the nervous vibs.