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Maya

Week10: Body Mechanics Polish

In the class, I show my maya problem with George, he give me some advice that do the post making more animation, like hand post when character prepare to land, and the feet angle, ect. Then I also ask ting for help in Friday’s class after I adjust my animation but still quite confuse. Ting also give me lots of feedback, I think those are helpful and inspire me to do the next.

Technical issue

Sometimes the knee keyframes would overflip on their own, and the whole leg would bend backward. At first, I didn’t know why it was happening. Then I noticed there’s a controller for the knee, but I never even touched it, and it still flipped. My teacher explained that it’s because the knee was following a different part of the body, so it got confused.
So for some parts, you have to try fixing it, whether it follows the Main controller or the Hips.

Later, I felt like Maya can be a bit crzy sometimes, but honestly, it doesn’t matter how you fix it. What matters is that after you fix it, the animation looks the aniamte it should.

sometime follow
Knee problem
sometime fix like it

Animation point

I can get feedback from different teachers, each with their own perspective, and that helps my animation work a lot.

Ting told me the hip should be like an bouncing ball, and also when it jumps, the shape should be like a big curve! during this jump process, animation timing should be like ball’s timing, she noticed that my animation is not enough for timing, maybe it is too quick to key enough, and should add more frames in animation. especially the earlier part before jumping up.

Also George’s feedback is different, he told me the post should not complete following the reference, it should be add more animater ideas. like golden post which is difference with reality.

From George’s feedback
timing from Ting’s feedback
whole animation in this week
Ting’s feedback note tips

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