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Maya

Week 12: complete homework and feelin

In this time, fixing the animation is very hard than I expected. I need to adjust the timing and the angle of left and right hand post( make sure their difference) , spine angle and arms and so on.

This week, I focused on smoothing out the hip’s bouncing curve and making the hand gestures look more natural.
I also had to decide which of the two animation versions from the past two weeks. Even though every animation when I doing that I could find new problems, the biggest challenge this time was animating the speed and angle of the poses until they felt right.

Finally, while adjusting the head movement, I noticed something: Before jumping, a person usually looks ahead to judge the distance and direction. At the highest point of the jump, they tend to look down toward the ground, and when it landing, the head drops slightly again because of physics.

Here is the final animation demonstration:

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