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Maya

Week9: Body Mechanics Spline

This week, we should finish the body mechanics means, completing blocking into the hole polishing. And this time, I met lots of problems in Maya.

Technical issues

This time is completely made by myself. While making the whole animation, I kept running into some technical problems in Maya that really slowed me down. For example, when I moved the body, sometimes the hands and feet wouldn’t follow and they just stayed in place, so it would look like an alien. So I had to go frame by frame to reposition them, then to adjust the pose. It was pretty annoying, and sometimes I wondered if I was doing things in a way that created extra work for myself.

And that’s not all, when I tried to go back and change a pose or position in an earlier frame, adjusting it would mess up all the following frames too! Then I’d have to fix every single frame again. It was frustrating, but I still had to sit there and fix them one by one.

Lost main body control
can only move the spine part
arms open (maya do my job)

I ask teacher for help. My teacher mentioned that I might have accidentally animated using the waist controller next to it instead of the big circle in the center controller, maybe just I did not realize I was doing it, which is why the rig ended up looking so odd.

So she had me delete the keyed parts and remake the adjustments, and honestly, it worked much better after that. Teachers really are strong in technology, they always point what’s wrong in the end.

Complete homework

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