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Unreal Engine

Week 3 :Sequencer and Understanding production rigs

In this time, we learning how to create a sequencer :First, right click and choose “Level sequence”, and then Find the “skeletal mesh” character, add it inside the perspective world, like this(p3). If you want the character has animation in this sequencer, then just dragging it into the sequencer inside, right click the “+”, if the character has own anmation that you can just use it. and play it.

some time when Serra teaches us, like how to use this tool, it was looks like easy, but when we do the same process by ourselves, that will totally difference, I always came out some problems, like the aniamtion is missing or the outline character option shows a red alert. So I ask Chichi for help, she told me I should first find the character have bone rig, then it can just used in animation. it means that some meshes just no rigs, so they lack skeletal mesh.

Find in Fab
put into perspective view

The second things is quite hard to learning and understanding for me which is rigs. I also use the character in class.

In the outline, we can see lots of bones connected and child links.

every ball has it own name, and the ranks is difference,taking care of the rank and the ball number. some time this part(like hand) can’t move, that you can try to add a new ball in this part and make sure the “child” part link the right “Father”.

All in all, the rigs part is quite hard to understand and hard to use. But I will keep going and learning it.

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