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Maya

Week 4 : Tail fix and Franky’s post123

For George’s homework

In this week of funfermental, I focus more time to fix tail animation and tail’s curve and shape. Definitely I can use my understanding without the tutorial video to fix animation this week.

But when the animation almost finished, the end of the tail still made me confuse. In george’s feedback, end of the tail should be like: straight to “S” curve then to “C” curve. It quite hard to understand even I already had feedback. then I check the <animation survival kit>, I learned how to use “Follow through” in animation.

In my understanding about the end of tail part

I try to understand with the curve how it just happened in this part like: When it land, tail keep the straight shape follow the ball( like P1), and after main body land and release the centre of gravity(like P2), the connect part lands too, but the tip of the tailis still moving, which will follow “the connect tail part” to land (like P3).

For Ting’s homework

This week we use the Franky model the big guy has more strong muscle,s so some time muscles will be rotated and this seems like quite exaggerate and looks like a little bit odd. So that I start to find the problem.

Over the past few weeks, I’ve been getting more comfortable with blocking key poses in Maya. But some parts of the body control still confuse me a lot. Taking this bouncing ball pose, for example, the knee actually can’t move or bend on itself. So I have to adjust the controller with foot, even rotate the foot, just to make the knee bend slightly forward and downward.

Some time hand shape is also hard to adjust, expecially the curve. Hand post is necessary to make the hole model looks more like a golden post. So the curve is important, but I still need spend lot of time adjusting then, including finger angle, palmar orientation, every part are connect means when I adjust a part of finger, the other part will be moved, (After few weeks I realized that things is depend on which control rig is followed by the other).

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