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2.1 Advanced 3D Anm with Ting-Term 2

Week 9: Heavy object fix

First see the finished version:

During last week and this week, I am very excited to fix them because i recieve lots of feedback, and I welling to fix them make the aniamte better and better. I must say I very much appreciate for Ting’s patience feedback one by one. my animate fixing list like

  • 016 elbow pop
  • 065 shoulder don’t sink too much( IN my understand that shoulder should more upper cuase is move foward the body side
  • I notice the shoulder is really details and need to foucus on at the polishing process.
  • 115 the body rotates back to the position is currently hitting a stop . should give it overshoot or be slower in
  • when finishing the action, do not just moving the head, the body should keep follow move.
  • MOST HARD PART for me is giving it 3 frames more. It is currently turning too fast. Watch out your spacing as well.

Actually those fix some times will cause problems in Maya, like when I adjust the timing ,I need move the time frame , such as from 116 to the end, totally move to +10 frame, sometime the angle will all change. The no over rotate part will be pop up to rotate too much or looks like broken. So I need adjust one by one to fix them again and agian. quite tricky way!

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