In this term1’s final homework, I would like to create an “fairy” adventure land. But I realise that my personal skill can not support me to complete the totally huge project, so I need to adjust the size and the making level in UE5, especially for the freshman in the fundamentals.
Original Storyline:
A thin mist filled the air. The ground was wet and shiny. Silver fireflies flew over it. They left golden spots that looked like little stars.
Suddenly, the bushes nearby moved. A hand pushed through the leaves. It opened the bushes, and a small sprite appeared. She wore soft pink and blue clothes. Her silver hair was in two pigtails. Her big eyes looked around. Then she stepped out.
She walked on the wet brick path. It reflected the light. There were small puddles and some weeds. Little flowers swayed as she passed.
With every step, the fog grew thicker. She heard strange sounds—like water gurgling and the wind whispering. She felt scared and walked faster, holding her map tightly.
Everything turned dark. Black eyes seemed to move around her. Shadows flew past—but they were only birds.
Then, under a lamp, a scary shadow appeared. She was surprised to see it was just a small rabbit.
But the moonlight lit her way… so she began to run.
Again and again, she pushed through tall grass and trees.
Then the fairy’s view opened up. It was a beautiful moonlit night. Everything sparkled.
STORY BOARD





Character


In this week’s class, I talked to Sarra about my project process, actually, I still feeling confused about my story, including the character. Though the 1-1 feedback talk, I am so appreciat with Sarra, she helps me clarify my storyboard. She said I need to lock on my story, I truly realise my story always changes, and there are so many characters who need to do the animation, it will be quite heavy for the left one month.