Categories
Maya

Week9: Body Mechanics Spline

This week, we should finish the body mechanics means, completing blocking into the hole polishing. And this time, I met lots of problems in Maya.

Technical issues

This time is completely made by myself. While making the whole animation, I kept running into some technical problems in Maya that really slowed me down. For example, when I moved the body, sometimes the hands and feet wouldn’t follow and they just stayed in place, so it would look like an alien. So I had to go frame by frame to reposition them, then to adjust the pose. It was pretty annoying, and sometimes I wondered if I was doing things in a way that created extra work for myself.

And that’s not all, when I tried to go back and change a pose or position in an earlier frame, adjusting it would mess up all the following frames too! Then I’d have to fix every single frame again. It was frustrating, but I still had to sit there and fix them one by one.

Lost main body control
can only move the spine part
arms open (maya do my job)

I ask teacher for help. My teacher mentioned that I might have accidentally animated using the waist controller next to it instead of the big circle in the center controller, maybe just I did not realize I was doing it, which is why the rig ended up looking so odd.

So she had me delete the keyed parts and remake the adjustments, and honestly, it worked much better after that. Teachers really are strong in technology, they always point what’s wrong in the end.

Complete homework
Categories
1.2 Design for Animation, Narrative Structures & Film Language

Week 9

This week we learned the approaches to Academic Writing, the class information 大致上讲了Academic writing
must be supported by evidence such as data, facts, and theories。 and use the reference or analyze your point of view is such about how your ideas fit in with and differ from, others’ in your field.

Personally speaking, I think a good essay needs to use evidence or relevant sources to demonstrate that the discussion is meaningful and valuable. The hardest part is finding and discussing the right references—just as my teacher said: “Organising your evidence can be an overwhelming task, especially when you need to manage many different sources.”

I tried looking for some references related to 3D topics. I found some published journal articles by Chinese scholars and on authoritative websites about 3D, but none of them were comparative studies between 3D and 2D, which is what I wanted. So, I opened one of the technical articles that mentioned the breakthroughs and artistic value of 3D technology in China’s animation industry. I thought this small section might be useful, so I saved it. Then I realized that this could also be a way to find references that support your topic.

Categories
Unreal Engine

Week 9: Homework process

While creating the forest, I kept trying different ways to place and adjust materials to make the environment feel vivid and full of life. I grouped plants and flowers using “Ctrl+G‘ and then copied and pasted them,this really helped efficiency up and improve the overall look.

To be honest, working on the same scene for a long time started to feel quite draining and stressful. Sticking too long in one place didn’t actually make the visual result better, so once I roughly finished the fancy forest, I shifted my focus to the stress forest at the beginning of the story.

After completing the afterpart overview, I started building the initial “forest of fear.” This section uses a first person perspective, so visually, I need to create a narrow and dark atmosphere through a crowded environment. To do this, I created a dense forest with closely spaced trees.

Looking at the second image, it still felt far from enough, so I made changes in the Landscape Mode, raising the land higher on both sides, leaving a slightly sunken path in the middle.

I tried using the foliage painting tool to build the tense forest for the earlier part of the story. I thought that to convey tension, the environment shouldn’t feel too open but rather cramped and dim. However, every time I painted using Foliage Mode, the result looked messy and disorganized, whether I used Single mode or tried Erasing after painting, I couldn’t get the tool to work well. The vegetation didn’t “grow” in a visually pleasing or orderly way, and I’m not entirely sure why. So, in many areas, to keep things organized and control the composition better, I ended up manually placing each plant one by one which is the old stupid way.

At the same week I try to learning some lighting set to prepare the next week or after building landscape part, so I watch lots of video on Youtobe, I will attached two of my favorite tutorial.

Here is the Tutorial to create the nervous vibs.

Categories
Maya

Week 7: Polishing Walk cycle and Hand Gesture

For George’s homework:

In this week, polish our walking cycle is the point of aim. Last week I learned how to adjust the blocking rate, this week I know there are some framesthat need to be added in Maya project,( But it still not clearly to know correctly).

This week, we did a walking animation used walking rig and fix it. At the beginning I misunderstanding about the homework, actually we need to do the blocking presentation. But I do the hole animation not the blocking, and need to adjust the project to blocking.

In the first animation, some thing didn’t correct enough, like when the right feet some frame will like “Michael Jackson”, floting at the animation. That is the problem I need to fix.

The process is: open the graph editor in maya. and check the transtate “x” to make sure it keep in the “spline tengents” mode, keep step in the same flat! (show like feedback’s red line)

aniamte the upward main body
Adjust the feet in the same flet when it land a place
Here is the original verson.

For Ting’s homework:

Here is hand post reference: shooting by myself.

Feeling: when I editing the Maya project, something was confuse like the rotate well with the Metacarpals and First Metacarpals. So I look famliliar with the hand layout.

These are my project:

Categories
Maya

Week 8: Industry Introduction and planing

Week 8 we have a rare chance to know how animation industry working. Personal speaking it is very helpful to let you know what kind of work you want to join, and what kind of area you want to put into and dive into it. For me, I think the most important thing is not find the path to go, instead of learning the 3D founfermental is very important and crutial which means when you are powerful in yourself skill, you can have more choices.( just my personal thinking)

In this week, we need to planning the next 4 week’s animation, to be honest, I am just from new in Maya step to famillier with Maya, So I pick the simple sport but this motion has lots of important principle and animation tips, it looks like simple but if you want to make it excellent, you need to put a lot of effort into it:

JUMP FORWARD

Planing

I think hand post is also important, because it shows how power shift from back to forward.

Reference Video

Categories
1.2 Design for Animation, Narrative Structures & Film Language

Week 8:essay outline and feedback

This week we prepared a research outline. I found a lot of information online about games and films, but during my one-on-one discussion with the teacher, they pointed out an issue with my approach. For a 1500-word essay, the topic shouldn’t be too broad or cover too much ground. In my outline, I talked about games and then jumped to films, which I shouldn’t have done. If I’m discussing 3D games, I should focus on games and not switch to the topic of films. Also, since we’re talking about 3D, it’s important to note that 2D hasn’t been overshadowed by the rise of 3D. In fact, there are still countless people in the real world who are passionate about 2D animated games…

After this discussion, I found the teacher’s points very reasonable. I realized that with such a broad topic, it would be impossible to cover everything properly within a 1500-word limit or to write it well. So, I’ve decided to adjust my topic, but I still want to keep the focus on 3D content. Additionally, regarding Harvard-style referencing, I have to admit that as someone who has never used this format before, I’m a bit unsure about the specific requirements and feel a bit nervous and anxious. Nevertheless, I will refer to other people’s essays to learn how to do the citations correctly.

Categories
Unreal Engine

Week 8:Dynamic Lighting and Homework

In this week, we leanning the dynamic lighting about how to add the light and built the house to show the light types and change the light color. and I learn a pretty cute name “Lumen”, whichis in Unreal Engine 5 is a fully dynamic global illumination and reflection system designed for next generation consoles. But for me at this moment it is quite hard to use well.

About the homework,I started building the forest scene using Landscape Mode. On the first day, I had no clear idea how to begin, so I referred back to the world map I had drawn earlier and slowly adjusted the material colors and scales.

When I looked at it from a faraway distance, it felt too simple, so I decided to add a stone path. But after searching for a while, I couldn’t find a suitable stone path material. Then, in Fab, I found an ancient Roman style path, but its material was too bright; it almost glowed in the dark(see the picture), and overall it looked too urban and didn’t fit the forest setting.

So I wondered if I could paint my own path instead. I created a Plane and found a pretty good material for it, though I wasn’t sure if the tiling would work well. While learning the tutorials, I came across a nice pond asset and thought: maybe I could combine the path with a small pool, that might look better. So I started setting up a little pond scene.

Then I followed a tutorial to create the water material for the pond, but the material I made turned out green. After looking carefully, I realized the sample color for red wasn’t set correctly, different red reflection actually produce different blues or even greens. I also had to adjust the transparent . Finally, I got the pond and stone path looking the way I wanted.

Very rough forest organized concept version

Reference and New material

Plane
Fab material looks like not bad
Categories
1.2 Design for Animation, Narrative Structures & Film Language

Week 7:thinking and research

This week, we discussed how to write an essay and the methods for essay writing. Personally, I’ve always been a bit afraid of writing text-based assignments. However, when it comes to a research project where I can freely choose the topic, I don’t mind it at all. For example, I love 3D animation—shows like Arcane, Barbie Dreamhouse Adventures, the Barbie movie series, Disney animated films, and Pixar movies—I’d be more than happy to study and appreciate them.

But writing an essay requires critical thinking and dialectical analysis. It’s not just about praising or disliking a work outright. Instead, it’s about clearly analyzing its strengths and weaknesses, reading perspectives from authoritative authors on the topic, referencing their ideas, and exploring the significance of the theme in the paper.

It’s necessary to first draft an outline to identify what’s missing, which areas need deeper exploration, and where dialectical discussions are required. These will be the key focuses for the next few weeks of research.

Categories
Unreal Engine

Week 7: Homework process and skills

This week I began working on my main project. Even though many knowledge point were covered in class, I couldn’t remember everything clearly when I actually started. So I had to learn some skills on my own again. I also ran into several difficulties when I use in my project.

For example, I wanted my terrain to have some hills and slopes, not just be completely flat. So I looked for tutorial videos online (https://youtu.be/ZDD-JMcfEII?si=M4WXiAipYc_fzy2N) about creating terrain. At first, I didn’t understand how to set up a texture blueprint, but luckily there were free tutorial videos that showed internet that I could adjust the roughness, Metallic, ect.

However, the scale of my landscape material was too large at first, the UVs parameter too small and looked very strange. I then found a tutorial video in Blibili that explained how to change the UV settings in the material node. (I found the Landscape Coordinates and adjusted the Mapping Scale. After trying different values, I chose 5, which shows me the effect I wanted.) Then I started placing and editing materials. (Some attached screenshots are in Chinese version,because I temporarily switched to the Chinese version while working. I’ll change it back to English later so everyone can easily to understand.)

After that, I began sculpting the terrain without a clear plan. To be honest, the world of my story isn’t fully clear in my mind yet, but I knew I didn’t want just flat woods—I wanted land with some height changes. So I looked at many references, including works by a concept artist I really like from Bulgaria, Ismail Inceoglu.

Mapping scale
landscape mode

Reference of Forest

from Snow White movie

Categories
Maya

Week 6: Planning walk cycle and Fixing move cycle

WEEK6 we need to learning how to planing walking cycle and Knowing the point is walking movement should keep the hip and the weight balance is important. and familiar with what is happening with the hips in relation to the legs.

so do the planning first including timing and then making the animation. I leaned the weight is change when it up leg or land leg, and keep the balance when it move the hip.

Actually, I am a little bit mis understanding the knee and the weight change, but I follow the animation bible( animation kit) it say when the moving animation start the rig should keep moving, because that is the weight shift which should not be stopped by animater making.

Blocking animation!

After planning, I started doing animation in my Maya project. since the several weeks study, I’m quite good knowing the Maya things that when I need to find the tool to help my animation, i can find very fast, thanks for tutor and classmate’s help.

I totally misunderstood “Blocking”, I thought this is just making the every key frame so call blocking, and I just do key frames in Maya. When I output this project, it just shows the fully animation not blocking. Untill tutor George told us, that is not blocking! we should find the tool in Maya and use the tool to change the animation rate into a flat in every frame!!

Blocking in sideview