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2.1 Advanced 3D Anm with Ting-Term 2

Week 5: Heavy Object (Blocking Plus) and Facial post

This week we learned the facial as well and I got lots of feedback from Ting and Mariana, one is the eye brows, This is my first to know that: When people feel emotion, the eye brow should be always connected in the middle, it would be like the flexible line, not separate the two parts. Also, I watched the tutorial on YouTube. I get a lot of information from there. Like when we move the teeth, just hide lower teeth is fine, don’t move the upper teeth, it would change the character appearance.

I think if we need to animate a natural facial expressions, that will be very technical and hard for me. so I need to learn the muscel move on the face( face muscules). and watch myself’s face in the mirror. Some time my check move to much and easy to clonus or Induce more ocular wrinkles. QUQ

For my Heavy object

This week I got lots of problems on solving Maya for the aniamtion looks more like natural human action and gravity.

  • Hand overrotate ( no 90 degrees) and floating without holding when the body moves to the other side
  • when it tries to stand up, the shoulder should be a bit up.
  • when character want to hit the heavy object, the timing should be adjusted, and the angle of body mechanics should push more before hitting down action.

I think those are very tiny fix will change the whole animation to look more natural and believable.

week5 homework

For my facial pose

This week we use Yulong image. Here is my feedback

  • When the character smiles, the dower eye lid should be up to cover the eye because the cheek would follow the mouth go uo and squash up, also need to focus on the facial shape angle like > or <.
  • When the character moves feel strange. The face length will more long, cause the jaw would down. and upper eye lid would follow the eye brow more higher. and mouth change should be larger.
  • Pay attention to facial angle and orientation!!!

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