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2.1 Advanced 3D Anm with Ting-Term 2

Week6: polish and facial animate

In this week, I realise my neglect of homework , when I refinished my last homework, I totally forgot to check last week’s feedback from ting, and I just finised by my feeling, so the consequence is my homework in before this weeks feedback is full of problem from last time and this time. Now Ting remind me that I still didn’t fix the problem and floting things and I keep fix them in this week one by one.

This week when I fix my homeworks, I feel like a little bit frustrated and excitement. One thing is that, I feel like there are still some problems in Maya when I get the feedback, I can’t fix easily and know the right control spline. But I still fix them and try my best.

(Like when I feel like this get up part, which is not fluency, and very quickly than I expect. I select the whole body and move all key a little bit over a few frames so that, I can adjust this part with enought timing.)

There are some point need to be fixed:

  • Before 30 frames, the body need some small movements, or it will looks like strange and frozen ( head is the same)
  • 165 frame the feet are floating
  • 212-236 jumping turn should keep a curve which cannot at the same place( like the reference)
  • After land and hit, which is inportant to adjust the timing and the hand position to show the hit power
Homework

After feedback I feel like animation is quite specific and very detail if you want to push and polish a good animation!

But I am so enjoy the fixing process and do my job in Maya, that feel like taking care the every frames and making process and make the animate better. Also, I thing this is the time to see more animation, and when I see other professional animation, I need to think about how well they do the job with body movement.

For the facial animate

This week we leaning the facial animate tips and theoretical knowledge every eye blink have their own meaning and Do not blink for the sake of blinking, why blink:

  • Major attitude changes
  • Changes of eyes direction
  • Change of thoughts
  • Head movements
  • Staring

and the limited timing between two eye blinks contain lots of detail

Eye dart: the principle should menmory and recite is that:

  • Shows character is thinking/ gathering information
  • Keep character alive
  • Eyes aim always “lock” on something ( in steps)
  • Moves in straight line
  • The “eye dart triangle”
  • Eye lids, even shape, move accordingly to the eye movements
  • (energy level should stay the same)

Eyebrows movemen should be like: (there is a tip, when the eyemove but not eyebrows it will shows like distracting)

How to make a good emotional change in animation? the answer for timing is :

Thoughts →Eyes movements →Body

Those are what I leand from the class and need to keep practice them. Don’t give up

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