After I do lot of reading and reasearch the subtext ,I realised that it is hard to find the definition in words, but all the technique, and the subtext need the emotionla felling in realistic rather than on the paper words. even I found lots of facial animation research reference, like:
- Bancroft, T. (2006) Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels. New York: Watson-Guptill.
- Şekeroğlu, G. K. (2012) ‘Aesthetics and design in three dimensional animation process’, Procedia – Social and Behavioral Sciences, 51, pp. 123–127.
- Osipa, J. (2007) Stop Staring: Facial Modeling and Animation Done Right. 3rd edn. Indianapolis: Wiley.
those are classic 3d facial expression animation books and tutourial.
However, I decide to change an angle about the character style and Cyberpunk style character is really close the Arane from my perspective, also they have facial expressions too, in other words, Cyberpunk style including special Character style design, like Mashine, silver surface, materials for steel and neon lights, etc. Maybe, they can all sum up as Futire mechanical style.
So, when I doing the reaserch, I listing a lirerature review draft be like:
Research aim and question:
- This research asks: does mechanical aesthetics make people feel more connected to an animation? Or does it make the animation less meaningful?This study looks at whether mechanical aesthetics enhance or weaken the emotional meaning of animation. It also talks about the future of mechanical aesthetics ( its fiction and its value)
- This eaasy explores how mechanical aesthetics in animation connects with ethics and social interaction. It also thinks about the problem of modern aesthetic relativism.
- This research looks at how mechanical art challenges the very idea of beauty. It also asks how 3D animation changes our ideas about athentics in our century.
- Does It also examines how the roles of animation artists, audiences, and critics are changing in this age of too much information?
