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2.1 Advanced 3D Anm with Ting-Term 2

Week18: Polish and workshop

This time we leand how to use anibot and knowing what is the animate layer. I think the layer is aims to: I can add the extra animation on the original animation. For example, The original animation ( Jumping at the point) can add a layer (movement location sth) make it Move while jumping, and also it can duplicate.

and Ting’s give us a good way to better transform the animation, that is using the ” animation library”. Remenber create the folder and change the folder route.

For my Advance shot, I fix parts of the point that were mentioned from Ting’s feedback:

  • The shoulder should follow the move, do not freeze
  • hand in part 3, like hit the wall, not natural, ( I realize this is the same problem when I animate the heavy object when the hip(COG) go back, and suddenly hits the “wall”)
  • last part “hunted” when fork touch the table, the hand should still moving because the body will still have some push or slow down the attack
  • F135, tone should show on
  • Eyebrows stop when the facial and emotion going up and breathing.

But there is still a problem that, when I realise the constrain and need to relink and holding the fork to hold it down( shows on video). The fork cannot follow the hand. and if I key the hand constrain and play it, it still pop back.

And chichi and me stard testing how to constrain better, it really chanllange, we can not find the right answer by ouself, and we found if we create three locators to constrain the fork. and hand parent Locater1(L1) parent Locater2(L2) and parent Fork. For the first part of hand truning animation, and holding the fork Going down is another constraint, from hand to L3 to fork. then!

Success!!

Homework Fix.Ver

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