Categories
2.1 Advanced 3D Anm with Ting-Term 2

Week4: facial in Maya and parent’s constrain set

In this week we lean the topic with the fundermental face meaning in Maya and the principle in Ting’s class, which is people is usually more asymmetry in reality and there is the same in animation. but the more animation is when character is angry or mad, there are more symmetrical to show the one emotion. Also, I learnd the three tips for facial aniation those are:

  • Asymmetry
  • Shape
  • connectivity

I think asymmetry aims to stimulate the natural human’s physics, too much symmetry would not look like the real person but look like a robot. And the connectivity means every muscle movement cause a chain reaction in neighboring features rather than moving in isolation, every muscle is connected. also keep eyebrows are a fluid line

Week4 facial homework

Here is my feed back

After feedback I realise:

the faicial is quite hard for me at least now, So that I need more practice for muscel movement and facial group change. like when the mouth moves up, the cheek should move up too, because they are connected! and all the facail expression should follow the line curve for more obvious emotion and shape change. expecially the proportion of a face angle. be like < or >. and to avoie looks like robot, their is a word Volume: any compression in one area must result in a corresponding bulge or displacement in another.

Leave a Reply

Your email address will not be published. Required fields are marked *