Categories
Maya

Week 4 : Tail fix and Franky’s post123

For George’s homework

In this week of funfermental, I focus more time to fix tail animation and tail’s curve and shape. Definitely I can use my understanding without the tutorial video to fix animation this week.

But when the animation almost finished, the end of the tail still made me confuse. In george’s feedback, end of the tail should be like: straight to “S” curve then to “C” curve. It quite hard to understand even I already had feedback. then I check the <animation survival kit>, I learned how to use “Follow through” in animation.

In my understanding about the end of tail part

I try to understand with the curve how it just happened in this part like: When it land, tail keep the straight shape follow the ball( like P1), and after main body land and release the centre of gravity(like P2), the connect part lands too, but the tip of the tailis still moving, which will follow “the connect tail part” to land (like P3).

For Ting’s homework

This week we use the Franky model the big guy has more strong muscle,s so some time muscles will be rotated and this seems like quite exaggerate and looks like a little bit odd. So that I start to find the problem.

Over the past few weeks, I’ve been getting more comfortable with blocking key poses in Maya. But some parts of the body control still confuse me a lot. Taking this bouncing ball pose, for example, the knee actually can’t move or bend on itself. So I have to adjust the controller with foot, even rotate the foot, just to make the knee bend slightly forward and downward.

Some time hand shape is also hard to adjust, expecially the curve. Hand post is necessary to make the hole model looks more like a golden post. So the curve is important, but I still need spend lot of time adjusting then, including finger angle, palmar orientation, every part are connect means when I adjust a part of finger, the other part will be moved, (After few weeks I realized that things is depend on which control rig is followed by the other).

Categories
Unreal Engine

Week 5: Project concept

In this class, we learned how to use the parent ball set to change the materials inside create the child ball, and more.

At the beginning, I only wanted to make a pure background in UE for homework, but when I talked to sarra, she told me that maybe this is not enough for a simple project, because there should be a character inside the story, so that the story will be more vivid. She asked me to add an actor even if he is in first view mode in the unreal.

Here is my concept about the final homework in this terms. These are inspirational pictures in my imagination.

this is the end of the story in the character view. This is like a fairy land

Concept drawing 1
Concept drawing 2

Categories
Unreal Engine

Week 4: Materials and project concept

In this week, we leaned how to change the materials and setting a materials.

In the material map. I leaning about plus 123 and left click with different functions. If you want to change the materials that you need to adjust something, let the PBR ( Physically based rendering) looks better.

Tips of the words:

Base color: adjust the material’s color light spectrum and change parameter. like RGB

Roughness: change the furface of material, soft or rough, even use in road looks like wet.

Metallic: Sometimes it can be used to create building effects, or for objects with metal-like materials, you can increase the relevant parameters.

Sometimes you create the bluemap in materials, you can just drag the texture into bluemap, which will autocreate directly texture sample. and the G matches the Roughness, B matches the Metallic, R corresponds to Ambient Occlusion.

if you don’t want to connect this part, just plus “Alt and click it ” that bluemap will separate.

I just remenber plus 1 and left click will come out a texture sample, and 2,3 will match the difference function of tools.

Categories
1.2 Design for Animation, Narrative Structures & Film Language Term1-Theory with Nigel

Week 5

I believe the animated documentary The Sinking of the Lusitania (Winsor McCay, 1918) was not made for entertainment. Instead, it served as propaganda, using animation to recreate a real maritime disaster that changed history. Its core purpose was strong political messaging.

The film is far from a simple record of the event. It was created during World War I (1914–1918). The sinking of the Lusitania, especially the death of many American civilians, caused great public anger in the United States.

Unlike the artist’s earlier works like Gertie the Dinosaur, this film aimed for a serious and realistic style. McCay used advanced layered acetate cel techniques for that time, drawing about 25,000 frames by hand. This was an astonishing amount of work. He also applied careful depth-of-field effects and multi-layer photography to vividly show the ship being hit by a torpedo, tilting, passengers falling into the water, and finally sinking,the scenes were very powerful. I believe they mean no warning before firing. Like a warning shot, a warning to the ship. (Not saying this is logical in a war zone),The propaganda is absolutely the most obvious is gets though.

Moreover, text explanations were added throughout the animation to emphasize the truth of the event and specific data (such as the death toll). This strengthened its persuasive power as a “documentary” for propaganda.

This is not just an animation, but also a historical document—a necessary work for us to remember.

Categories
Maya

Week 3: tail’s motion and Jiucybox’s animation

For George homework

In this week, I know we should better understanding for Overlapping and S or C curve/shape in animation. expacially in tail’s animation. The most important aspect of this animation is that the tail is moving.

In my personal understanding:

When it jump, the tail should be facing downward. when it touches the highest point, the centre of gravity will slow in the middle, but the tail still follows the power go up then down, looks like “n”, after that tail should be facing upward, because this main body has already drop down, tail should be follow like an “S” shape.

This is the tail plan and the body’s anticipation before the animation making.

For Ting’s homework

The video below shows the emotion that I put on the muscle model post. It can be easy to see that finger tension is important to show this guilty emotion. The second video shows the blocking of the Jiucybox animation, which was made (rough ver) last week.

Juicybox making is meets many problems. When I first tried to copy them, the main controller just wouldn’t copy over.
That left the body separated from it, which made things really frustrating every time I wanted to adjust something.

I was really worried I wouldn’t be able to finish the assignment where they had to land at the same time. I even thought about remake every frame’s aniamtion. But then our teacher suggested trying to replace the reference instead. So I try deleted the whole juice box animation I’d already done, when my teacher came over and showed me how to copy the animation parameters from each frame and paste them into the new juice box position. That way, I don’t have to remake the whole animation, it felt almost like magic. I’m really, really grateful.

Personal thinking:

Putting myself in this box and doing some unique animation is much harder than I expected. Some problems quite disturb me when I finishing the animation:

First is that jiucybox jumps from the box high, I want add some squeash, make it more caracter and more softer, but after I key that jiucybox some time will stop in the high point and suddenly appear below, it’s means not smooth and not fluency. After that I realised I made a folish the most simple mistake that is I need to set the key post first, then do blocking instead do one to two frame post ! It’s not a good habit in making animation.

Categories
1.2 Design for Animation, Narrative Structures & Film Language Term1-Theory with Nigel

Week 4 Understanding with abstract animation

In personal understanding, the abstraction in animation is a kind of personality and animation style. It is needs auther’s aesthetic standards that is differenct with other people.

Everyone has their own abstract style( if they want to create), some artist will combine the sounds, lights, and illustrations performence. What impressed me most was the two sclpture stop motion animation in Nigel’s class.

I learned that early optical sound track technology recorded audio through light signals on the edge of film strips, converting sound vibrations into visible waveform patterns. Artists of hand-drawn sound experiments directly painted soundtracks onto film to create experimental sound effects. Meanwhile, the creation of abstract films used lines, geometric shapes, and rhythmic colors to explore the connection between sight and sound.

The short film I want to introduce is called The Little Poet, created by CalArts student Justine King. It won the 2023 Annie Award for Best Student Film. This is an experimental animation that is finely crafted in both its aesthetic and conceptual approach.

The overall mood of the film is dreamlike and carries a touch of melancholy. It tells a story of one-sided love that remains out of reach, with emotions flowing between poetic romance and quiet sadness.

As a student project, time and budget were limited,but that actually sparked creativity. Instead of meticulously recreating every famous painting, the film uses stylization and abstraction. This idea of “brushstroke worlds” turns the medium’s unique traits—the brushstrokes of painting and the lines of animation—into the central theme of the work.

The opening composition emphasizes the confinement of the picture frame. As imagination unfolds, the frame is broken, and the space becomes fluid, irrational, like a surreal scene. When the artist shifts between different art styles, the composition also jumps between a 2D decorative style and a 3D sense of perspective, directly reflecting the visual characteristics of different art movements.

Color acts as a marker of style: the color scheme changes dramatically as the character moves through different paintings—shifting from the soft tones of classical art to the bright palette of Impressionism, then to the high contrast of modern styles. Here, color isn’t just decoration; it’s a core tool for driving the narrative and transitioning between scenes.

Perhaps the connection between love and art is something profoundly pure. Shakespeare, in his sonnets, wished his beloved to live as long as these immortal verses,a tribute to the brilliant stars in the long river of art history, where animation too can shine with the splendor of a May summer.

Van Gogh, David, Seurat, Mondrian… accompanied by the inherent beauty and emotion within masterpieces, a “little poet” narrates a story in tender, slightly nasal rhymes—a tale that crystallizes sincere longing and the true heart of art into a poetic chapter. Or perhaps one could say… art and love together compose the greatest poem ever written by humanity?

No beauty lasts forever without fading or perishing, but as long as humans keep singing its songs, beauty and the memory of beauty,can be passed on.

Categories
Unreal Engine

Week 3 :Sequencer and Understanding production rigs

In this time, we learning how to create a sequencer :First, right click and choose “Level sequence”, and then Find the “skeletal mesh” character, add it inside the perspective world, like this(p3). If you want the character has animation in this sequencer, then just dragging it into the sequencer inside, right click the “+”, if the character has own anmation that you can just use it. and play it.

some time when Serra teaches us, like how to use this tool, it was looks like easy, but when we do the same process by ourselves, that will totally difference, I always came out some problems, like the aniamtion is missing or the outline character option shows a red alert. So I ask Chichi for help, she told me I should first find the character have bone rig, then it can just used in animation. it means that some meshes just no rigs, so they lack skeletal mesh.

Find in Fab
put into perspective view

The second things is quite hard to learning and understanding for me which is rigs. I also use the character in class.

In the outline, we can see lots of bones connected and child links.

every ball has it own name, and the ranks is difference,taking care of the rank and the ball number. some time this part(like hand) can’t move, that you can try to add a new ball in this part and make sure the “child” part link the right “Father”.

All in all, the rigs part is quite hard to understand and hard to use. But I will keep going and learning it.

Categories
1.2 Design for Animation, Narrative Structures & Film Language Term1-Theory with Nigel

Week 3: The Language of film and principles of editing

Film analysis aims to answer: “What does this film really mean?” It is not about simply saying “what happens in the movie.”

I think editing is like camera language. But it uses the rhythm of cuts to build the story’s atmosphere. Great editing can lift a story and a film. Bad editing can turn a good story into a messy video with no rhythm.

In Nigel’s class, we learned about “long takes.” The audience gets clear plot information from the shot. But the shot keeps going. Things keep happening without any cuts. We also learned about “shot transitions” and “continuity.” This includes: 1. The graphic relationship between shots. 2. The rhythmic relationship. 3. The spatial relationship. 4. The temporal relationship.

I really like Montage Editing. But it feels like looking at visual art. When I try to make a montage myself, it feels too complex. Sometimes I watch other people’s montages and don’t understand what is happening. Simply put, it is too abstract.

Techniques like Cuts, Fades, and Dissolves look very artistic in camera language. They have great visual value.

Categories
Maya

Week 2: Pendulum animation and some modification

For George’s class homework

The planing below shows the personal thinking with Pendulum and find some reference form the book “Animation Survival Kit”, and for my understanding with power reduce rule is that every high point should not be more higher than fomer one.

For Maya animation

week 2, I feel more familiar and more relaxed with Maya animation making, because I know what I need to do and cope with the same problem last week.

So the pendulum animation in this week that I can combine my understanding with pendulum principle. But some skilling things always make some trouble for this home work like when I want to key this frame, this amimation will vanish? I am so confuse about, after I ask for my classmate Bingbing and Chichi for help that I found that if I want to key a fram to move the hole hanging things, I need to select the main control!! OK, so cope with the problem that I just key step by step with the tutorial video (on YouTube) and finish my animation.

This is my Pendulum animation for week 2. also In the week3 class feedback: George said your pendulum should be fixed to more softer, but its original is not bad.

For Ting’s homework

This week2, we need to use the Jiucybox falling motion to perform the difference box’s weight. Also this is new change let me face with difference problem in maya, like how to copy a modle with their modle.

While working on the falling animation, I kept getting stuck on different frames. One box has three controllers, I often picked the wrong one in randomly, or picked a different one every time, which made the box separate or suddenly jump to another place in the next frame.

But this week, I learned how to replace and copy the reference!(from Ting and Marianna) which is very important in my animation life! I also noticed that juice boxes with different weights( empty / full/ half full) fall completely differently, because of the centre of gravity.

In this week, I am quite familiar with model golden post making in Maya. And I am very grateful for my good friend Chichi’s help that I’ve mastered the skill of using the camera and the locator’s function, and how to use them like set the key in the first frame and turning to the final frame set the 360 degree key.

So, I pick the character Akaza, who is from Demon Slayer Infinity Castle. His classic post.( Video 3)

This is the left side of two juicyboxes falling, compare with light and heavy one.
Golden Post Akaza

Categories
1.2 Design for Animation, Narrative Structures & Film Language Term1-Theory with Nigel

Week 2:

Through this course, I’ve learned about key parts of visual language, Elements and Principles.
For example: color, form, line, shape, space, texture, and value are visual elements. Space can guide the viewer’s eye, while texture adds personality and style. Sometimes an artist organizes these elements to create rhythm, movement, or even uses the Golden Ratio (1:1.6). Strong contrast can create powerful visual impact, and blending multiple elements together makes the composition more beautiful.

But actually there is an principles I cannot understand ,is Value, what is the value in visual language? So I find the imformation from teacher give us ducument :” The word “value” is used a lot around this website. And with good reason.  Value is one of the seven elements of art. Value deals with the lightness or darkness of a color. ”

Value refers to tone and lightness/darkness. For example, in Léon: The Professional, when Léon and Mathilda first meet in the hallway, light and shadow split them into bright and dark sides. This is not only a visual composition but also a metaphor for their fate and circumstances.

The overall tonal style of a film,such as the Blade Runner 2049, sets its aesthetic and emotional atmosphere. In character portrayal, specific lighting, like the shadows across the face in The Godfather, can shape personality and inner state.

I didn’t read the whole writing but in my understanding《Film Art: An Introduction》 made me realize that film is not just a story presented naturally, but an art form organized through elements such as narrative structure, cinematography, editing, sound, and value. Much of the audience’s understanding and emotional response is actually guided step by step through the arrangement of these formal principles.

Meanwhile, Color Theory: A Critical Introduction taught me that colors do not inherently carry fixed emotions or symbols. Instead, their meanings are constantly shaped within historical, cultural, and power structures. For example, golden yellow symbolized imperial power in ancient China. Our understanding of color often reflects socially constructed experiences and visual cultural norms, rather than pure perception itself.