Categories
Unreal Engine

Week 2: Worldbuilding

This week, we learned many new things. Serra explained how to create a new level in UE5 and where to find all the tools. The class moved quite fast, and sometimes I struggled to follow because of the language and unfamiliar terms, but I still gained a lot.

I also learned how filmmaking in UE5 is both similar to and different from traditional filmmaking. That was really eye-opening for me, since I love game cinematics, music videos, and promotional videos—all of which can be made in UE5.

Basically, I now understand what the tools are and how to use them,like building my own scenes using assets from Fab.

We also learned how to link objects and make them follow a path using Blueprint, similar to the pendulum animation we did in Maya this week. But the Animation Blueprint felt more complex. I was a little intimidated at first, since I’ve never used Blueprint for animation before, but Serra was very patient, teaching us step-by-step and answering every question we had. I’m really thankful to her.

About the “pendulum” Blueprint,for my understanding, you select one actor as the master, make the others its children, and then add physics calculations to create swinging between the different child objects. When you think of it that way, it doesn’t seem so complicated after all.

Categories
Maya

Week1: Unit Introduction : A whole new world

This blog post is about Maya animation and UE5 and 3D fundamentals. These images below are taken from homework-week1, Maya 3D fundamentals.

This is a ball plan about ball bounce at 86 frames. Actually, I forgot to add the frame in this plan, becourse I didn’t realise that every second is very important, we need to calculate, after the tutor’s reminder.

For my animation in Maya

The video below demonstrates how the bouncing ball’s planing action in animation.

This boucing ball is shows the first animation that I did in Maya, also when I start to use the reference that tutor gave us. then I start learning Maya on Youtube. It is quite difficult with langurage barier and new software to learning new things.

Luckly! I have lots of nice and warm-hearted classmates to help me cope with different skill problem, (include the specifictaly key or some function window or some stuck in Maya I can not find out. Even how to “playblast” and profile saving and so on…Very thankful…

Actually I don’t even know how the problem just came out, then I took some screen cuts for help. Such as:

1. How to adjust the ball to squash and stretch (Bingbing teaches me click ball middle find the top line tool)

2. Why is the ball control disappearing? Where can I control my ball?

Problem 1.
Problem 2.
Complete homework

Categories
Unreal Engine

Week 1: information of Unreal engine

in the first week, I get quite lots of imformation form sarra about UE’s function and detail, including fab and liburary…

introduction about the window and how to work in UE5.

In this class, Serra showed us animation works and blogs from Year 2 students. Then, in UE5, she taught us how to find free assets we need in the Fab library, create levels, understand the purpose of different sections, and learn what each tool does. Also how to create the file and name it, and every part of UE5 important function.

She also mentioned that with so many tools and details, we can simply use the search bar with keywords to find what we need quickly, which helps improve workflow efficiency.

I also remember she talked about “Nanite.” I was first drawn to how the word sounds, but its function is to handle highly complex geometry by using virtualized geometry representation, though honestly, it sounded quite technical and I didn’t fully grasp how to use it in practice.

Create Basic world
mian use in UE5