This week’s class is an online class because of the tube strike. And actally online class for me is no that good effect than on the classroom, cause some Maya technical problem need help, but is hard to explan and show the real problems. By the way, we also learned animating the overlap action on a game character. I really felt like a sence of encouragement in this time Maya working, because of the last week’s experience, and Ting show us the logical is the same in every overlap which we want to do.
About my dialog faicla animation, the feedback from ting are very improtant for next plish:
- facial eyes should change should be follow the body pose level, just like the principle painting preocess hould be the same level that Facial expressions and movements require synchronous coordination.
- Not be morrior pose
- Jae can be rotate! is not up and down.
- Mouse shape should use Zip control not use left and right, cause mouth always have a line.
- focus on vedio , means first match the vedio then stard adjust animation rythum.