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2.1 Advanced 3D Anm with Ting-Term 2

Week16: advance animation ( Bloking)

Acroding the feedback from last week’s dialog shot, I realise this is not good idea and not suitable to treat as homework, so I change my mind to the other dialog and shooting my own reference. this time I want to animate a bad guys character that will be fun.

For creature animation, I try to fix advance. those my reference that i found for facial animation and camara angle

For those of us climbing to the up top of the food chain, they can be no mercy. There is but one rule: Hunt or be hunted.

There also a big problem of the last part of aniamtion, the fork, how to constrain with hand? and how to animate the hand with frok, because the hand which holding the frok is difference, and I just realise my maya work is difference with my reference hand. Ting said, it’s ok, but the holding hand should be the same one.

As Ting’s feedback, I could create two locator and constrain saperate thing, one to hand, one to fork.But my memory of maya constrain is so far away, so I have to go to have look at the tutorial. The two videos below show the parent with hand and stuff process.

Lean to how to constrain the FKhand, because my RIG hands is FK, not ik

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